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Crusader kings ii patch 2.4.5
Crusader kings ii patch 2.4.5







crusader kings ii patch 2.4.5

Added missing localisation for technology locked governments.

crusader kings ii patch 2.4.5

Fixed bug where technology locked laws where shown twice in the technology tooltip. The government splash screen now also mentions the governments tribals and nomads can change to, and that nomads can pillage settlements and abandon provinces. It no longer costs prestige to attack your suzerain. The observe button is now always shown when being an observer and having a character selected. Fixed bug where republics could build tribal holdings. Removed the "part of continent" tooltip when hovering provinces in the British isles. It is now possible to access the splash screen with culture, religion and government features in the interface by clicking the Features button just to the right of the character portrait. Added trigger num_of_government_vassals. Family palaces of vassals patricians are now properly removed when the liege of the doge becomes a merchant republic. Patricians are no longer spawned from your vassals when becoming a merchant republic if there is already an existing merchant republic in your realm. Fixed bug where duplicate family palaces were generated when forming a merchant republic and having merchant republic vassals. Unplayable religious heads will now properly be theocracies. It is now possible to move capital if being merchant republic if moving from a province without a port to a city in a province with a port. Nomads can now always use the change government decisions in minor holdings if they own the county. Nomads can no longer use the 'Make Primary Settlement' decision in their capital. Fixed bug where the call to arms alert was visible when no ally could be called to war. Added console command remove_settlement. Added crusade weights for Reformed Norse in their homeland kingdoms. AI controlled Golden Horde, Chagatai or Mongol Empire will no longer take the decision to change government from Nomadic Government. Fixed an issue where combat events could fire for the wrong characters. The occupation condition for the split clan interaction and the absorb clan interaction now apply only to the directly owned provinces. Fixed province occupation logic which sometimes incorrectly prevented some clan interaction from being valid. Byzantine portraits now show correctly with the dlc Old mongol face pack no longer overrides the mongol unit pack. Fixed a bug where many coats of arms were black when running the game without CoA DLCs. Fixed a bug that could lead to game crashing on resigning.









Crusader kings ii patch 2.4.5